Getting Started With Warhammer Age of Sigmar
Getting Started With Warhammer Age of Sigmar
Everything you need to get started in the Mortal Realms of Warhammer Age
of Sigmar, this magazine is the perfect purchase for the absolute
beginner who’d like to dip their toes in the hobby of collecting,
building, painting and playing with Citadel miniatures. It explains in
easy to follow terms how to get started, and even comes with a free
push-fit Stormcast Eternals Knight-Incantor miniature (and the rules
needed to use him)!
Contained in the 104-page magazine:
- An introduction to the Age of Sigmar, a time of mighty battles and unending war;
- A guide to the armies you can collect and play with in Warhammer Age
of Sigmar, showing you their motivations and introducing their
histories;
- Guidance on collecting Citadel miniatures – while you can simply pick
up any that catch your eye, for many the hobby is about specific armies
or types of miniature. This guide includes three example collections for
inspiration (Stormcast Eternals, Nighthaunt and Nurgle), with a further
showcase of beautifully-painted miniatures from a variety of armies;
- An overview of the Warhammer Age of Sigmar tabletop game, where armies
clash amidst fantastical battlefields, and generals use every tactic at
their command to achieve victory. This describes the 3 main ways to
play – Open, Narrative, and Matched Play games;
- A detailed Battle Report – watch as the heroic Stormcast Eternals take
on the Nighthaunt in a tense fight to the end – you’ll pick up tips on
how to play;
- Descriptions of the 8 Mortal Realms, wondrous and magical planes of
reality. Includes an informative map and details of key cities and
strongholds;
- An introduction to painting Citadel miniatures using the Citadel Paint
System, with a guide to paints, brushes and step-by-step instructions
showing how to paint a variety of models – including your free
Knight-Incantor!
Included are the complete core rules for Warhammer Age of Sigmar – 16 pages of easy to follow guidance:
- An overview of the items needed to play, how to set up and choose your
general, and the basics of measuring distances between models;
- A walkthrough of the turn sequence – casting spells, using abilities,
movement, shooting, charging, fighting and testing for battleshock are
covered in a concise and easy to follow manner;
- Using Triumphs – these are rewards bestowed upon your army after a major victory;
- Rules covering the use of terrain and scenery in your battles,
demonstrating how battles can be radically different in nature depending
on the environment;
- A guide to Battleplans – their setup, the rules they employ and the victory conditions they place on your games;
- An explanation of Warscrolls and their use – these contain the rules
for your miniatures – and Warscroll Battalions, special formations of
certain miniatures that confer extra rewards and abilities;
- Realm of Battle rules – special conditions placed upon the battlefield
depending on which Mortal Realm the battle is fought in, which
introduce a thematic element to games;
- Allegiance Abilities – these allow your army to use additional
abilities and spells, according to their Grand Alliance, faction, and
allies.